Flyers and how to stop them.
Posted: Fri Nov 09, 2018 10:22 am
It's entirely possible we've been playing flyers (specifically soarers) completely wrong and this whole point is moot, in which case I'd be glad to find out if I'm wrong.
So far in our games, a single soarer has almost completely dominated the outcome of the game, in our last game a gunnhrafn landed on the back of a unit of wihtbogas and wiped them out completely with one sword swing. I was a bit lucky with my damage roll, but still even without the luck, the damage done would have been considerable. Can soarers truly land on any point (as long as it's forest or something like that) and then charge from that point to an enemy unit? Since soaring units can be under flank orders from deployment, they're always the last units to activate so leaving anything "in reserve" to watch out for them is impractical. For every unit that needs protection you'd need another dedicated protector, while the soarer simply can wait for an opening to strike. Sure, can't circle twice in a row, but if you make dive attacks you can keep circling (I think).
Any thoughts on what we're possibly doing wrong? What are your tried and true methods of countering soarers if your faction doesn't have access to soarers yourself?
And I don't know if it's relevan or not, but I'm the one using the soarers, and even to me they seem a wee bit too effective for their cost.
So far in our games, a single soarer has almost completely dominated the outcome of the game, in our last game a gunnhrafn landed on the back of a unit of wihtbogas and wiped them out completely with one sword swing. I was a bit lucky with my damage roll, but still even without the luck, the damage done would have been considerable. Can soarers truly land on any point (as long as it's forest or something like that) and then charge from that point to an enemy unit? Since soaring units can be under flank orders from deployment, they're always the last units to activate so leaving anything "in reserve" to watch out for them is impractical. For every unit that needs protection you'd need another dedicated protector, while the soarer simply can wait for an opening to strike. Sure, can't circle twice in a row, but if you make dive attacks you can keep circling (I think).
Any thoughts on what we're possibly doing wrong? What are your tried and true methods of countering soarers if your faction doesn't have access to soarers yourself?
And I don't know if it's relevan or not, but I'm the one using the soarers, and even to me they seem a wee bit too effective for their cost.