Moving, parry and sight arcs
Posted: Mon Dec 15, 2014 1:27 am
During my recent gaming sessions we encounterd several questions concerning sight arcs.
With the imminent First Edition release this might be superfluos, but maybe it'll be helpfull as well:
1. Following situation: An attacker has two enemies in front of him, both looking his way. The attacker charges the enemy that's further away, thereby passes close by the other enemy and ends his charge move in engagement distance of the passed enemy. Due to passing so close the attacker is now in the blind arc of the passed enemy and can possibly do some serious damage. Is this allowed?
2. As a the armour+ of a shield isn't added against attacks in the blind arc, does that also mean that it isn't "used", thus not confering "Parry"?
3. While the Gorgons net snare is in effect, the Gorgon may not "use the Net Combat weapon". Does that also remove the additional parry-modifier for the time being?
4. Is a units sight arc determined by all of it's models? So basically by placing them in a funny circle I get a 360° sight arc?
5. During run and walk movements a model may freely change directions as many times as it wishes. This is not regulated by any kind of arcs. So I as far as I understand, I can turn 180° run "backwards" and then turn to face the front again. If that's possible, I don't understand the whole "move backwards" section and why the paragraph is called "move forwards"
I hope I could bring my points across. Didn't write English in a while
Best DD
With the imminent First Edition release this might be superfluos, but maybe it'll be helpfull as well:
1. Following situation: An attacker has two enemies in front of him, both looking his way. The attacker charges the enemy that's further away, thereby passes close by the other enemy and ends his charge move in engagement distance of the passed enemy. Due to passing so close the attacker is now in the blind arc of the passed enemy and can possibly do some serious damage. Is this allowed?
2. As a the armour+ of a shield isn't added against attacks in the blind arc, does that also mean that it isn't "used", thus not confering "Parry"?
3. While the Gorgons net snare is in effect, the Gorgon may not "use the Net Combat weapon". Does that also remove the additional parry-modifier for the time being?
4. Is a units sight arc determined by all of it's models? So basically by placing them in a funny circle I get a 360° sight arc?
5. During run and walk movements a model may freely change directions as many times as it wishes. This is not regulated by any kind of arcs. So I as far as I understand, I can turn 180° run "backwards" and then turn to face the front again. If that's possible, I don't understand the whole "move backwards" section and why the paragraph is called "move forwards"
![Laughing :lol:](./images/smilies/icon_lol.gif)
I hope I could bring my points across. Didn't write English in a while
![Wink ;)](./images/smilies/icon_e_wink.gif)
Best DD