Dayle12 wrote:The demicanisaurius profile is messed up with quite a few REF## In place of stats
Yeah, will fix. That happens when I change over versions - it refers to the wrong version each time. Usually I pick that up, thanks.
Dayle12 wrote:Also for formoraic, is there a reason why an untain and tain cant ride a cugacx but the knights of baalor can?
Not really, just a mistake I guess. I'll fix that in v2.08.
Dayle12 wrote:Also the reiver cavalry, both hunters and normal
Could they both be given the skirmisher rule, do to them being less likely to form a cohesive unit as opposed to the likes of the riders of baalor,
Hm. Interesting idea. Maybe.
Dayle12 wrote:Could they also have the option to have a spear, or some form of charge+ weapon,
No - they're meant to be different to the other cavalry. Light cavalry, basically. Plus the reivers don't use spears.
Dayle12 wrote:And the hunters could they see an increase in shoot dice, 1 dice per warrior to a max unit size of 10 seems a little short, particularly as their supposed to be skilled horse bowmen i mean quick shot would be nice too
Making them skirmishers may be what marks them out; there's no real reason to make them quick shot in reality. They're 7 silver each - mobile light cavalry. I like the idea of making them skirmishers though. Will do that.
I'll reiterate: the reiver horse are meant to be light cavalry, not able to charge into anything and win. They're snipers, annoying buggers, able to get around the flanks and kill wizards or bowmen and things like that.
Cheers
Rob