Everyone,
This page will list all of the official addenda for the Darklands: Second Edition rule book, version 2.08.
Each addendum will eventually be provided upon a PDF document that can be printed out, with each paragraph(s) having a separate entry so that they can be cut out and stuck in to the rule book.
Each quote below will add to the rules in the rule book.
Cheers
Rob
Darklands: Second Edition - Official Addenda v2.08
- Rob Lane
- Site Admin
- Posts: 3704
- Joined: Fri Feb 15, 2013 2:46 pm
- Location: Warsop Vale, Nottinghamshire
- Contact:
Re: Darklands: Second Edition - Official Addenda v2.08
The khelon being a little underwhelming has led to the re-introduction of this little gem...
Page 49:
2·4·4·1·13
IMPENETRABLE
Almost impossible to wound - perhaps due to thick armour or incredibly tough skin - Impenetrable warriors gain beneficial parry, evade and sight modifiers, unless the mass of their opponent (that caused the strike, shot or invoke) is higher than theirs.
Parry Modifiers
-2 - Attacked warrior has the ‘impenetrable’ trait
Evade Modifiers
-2 - Shot warrior has the ‘impenetrable’ trait
Avoid Modifiers
-2 - Marked warrior has the ‘impenetrable’ trait
Additionally, warriors with the ‘impenetrable’ trait do not suffer modifiers from weapons with the ‘pierce’ rule, regardless of the mass of their opponent.
Mierce Miniatures
https://mierce-miniatures.com
https://mierce-miniatures.com
- Rob Lane
- Site Admin
- Posts: 3704
- Joined: Fri Feb 15, 2013 2:46 pm
- Location: Warsop Vale, Nottinghamshire
- Contact:
Re: Darklands: Second Edition - Official Addenda v2.08
Another way to remove being shaken...
Page 37:
2·3·3·2·4
SHAKEN
After the Roused circumstance:
Leader: at the end of its activation, after its leader has passed a FORTITUDE TEST
Mierce Miniatures
https://mierce-miniatures.com
https://mierce-miniatures.com
- Rob Lane
- Site Admin
- Posts: 3704
- Joined: Fri Feb 15, 2013 2:46 pm
- Location: Warsop Vale, Nottinghamshire
- Contact:
Re: Darklands: Second Edition - Official Addenda v2.08
A nice little new trait...
Page 50:
2·4·4·1·22
STRONGJAW
Warriors with the ‘strongjaw’ trait always pass any GLASS JAW TEST they have to perform.
Mierce Miniatures
https://mierce-miniatures.com
https://mierce-miniatures.com
- Rob Lane
- Site Admin
- Posts: 3704
- Joined: Fri Feb 15, 2013 2:46 pm
- Location: Warsop Vale, Nottinghamshire
- Contact:
Re: Darklands: Second Edition - Official Addenda v2.08
Some extra modifiers for Attacking...
Shooting ...
...and Invoking:
Page 220:
6·20·4·2·1
APPLY STRIKE MODIFIERS
+1 - Attacked warrior is crewing a carriage engine
Page 224:
6·20·5·2·4
APPLY PARRY MODIFIERS
-2 - Attacked warrior has the ‘impenetrable’ trait
Shooting ...
Page 250:
6·30·5·2·6
APPLY EVADE MODIFIERS
-2 - Shot warrior has the ‘impenetrable’ trait
...and Invoking:
Page 293:
6·40·5·2·5
APPLY AVOID MODIFIERS
-2 - Marked warrior has the ‘impenetrable’ trait
Mierce Miniatures
https://mierce-miniatures.com
https://mierce-miniatures.com
Return to “Darklands Rules and Musters - Updates, Errata and Addenda”
Who is online
Users browsing this forum: No registered users and 7 guests