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AUTUMN 2023 UPDATE - v2.07 - Rules, Muster Rules and Musters

Posted: Wed Oct 18, 2023 2:55 pm
by Rob Lane
Miercenaries!

All of the kindred musters and the muster rules, along with the main rules, have been updated for autumn 2023. The next update will be on the 1st of January 2024, for winter!

Download them here: https://mierce-miniatures.com/index.php?act=drm

The muster rules and kindred musters now have a wendlist - meaning, a change list - which outlines exactly what has changed from the previous version. This is at the start for each muster and at the end of the muster rules document. Be sure to give them a read!

This means I won't update you on any changes here except for the larger ones, which are:

v2.06 RULES
1 - There are two new abilities - tactician and disciplined. If a warrior has the tactician ability, he can force, retain and wrest the initiative with warriors with the disciplined ability. Generally speaking, only the higher acuity warriors (usually humans) have the tactician and disciplined abilities.
2 - Wresting the initiative is a new way to use infantry effectively. A general or commander with the tactician ability can activate a unit with the disciplined ability twice in the same battle hour. The initiative can be wrested only once per battle hour.
3 - Being confused has become more restrictive as to what actions and reactions can be performed.
4 - Lots of other fixes thanks to lots of games at the Sherwood GT and through playtesting!


v2.06 MUSTER RULES AND MUSTERS
1 - The Infernii muster now has an invocation and artefact list along with a number of new profiles
2 - The Byzantii muster has a few new profiles and alterations due to the Infernii muster
3 - The Jutes muster has been updated to reflect the new units from our recent FronTier
4 - All musters have been updated to reflect the new tactician and disciplined ability

Please look out for typos and calculation errors, and of course please please please playtest them to death!

Cheers
Rob