Counter engage/charge for Frenzied Clarification
Posted: Fri Aug 04, 2023 8:25 am
Hey Rob,
As debated at length on the watsapp group.
My original question was:
Counter Engage/Charge Pg.360.
From my understanding a frenzied unit has just run towards the nearest enemy during it's activation and failed to reach them. They then get swift charged by that enemy and the frenzied unit can counter charge them.
Attacks are then performed in skill order by both engaged units.
Question 1
Does the counter engaging unit get to attack again, either the same unit or if a different unit attacks them?
Question 2
During the discussion around this there was some consternation that a unit would lose it's ability to swift charge as during a counter charge it only moves up to half it's charge range then the counter charging unit meets it. This was felt to be over penalising as the unit charged first so would have more momentum than the counter charging unit which maybe be able to benefit from a swift charge and the bonuses it confers.
One solution to this scenario would be that charging units that are counter charged move upto 1" over their Pace value, when counter charged, giving them the swift charge bonuses. unless, the counter charge rule has been specifically designed this was of course.
Cheers Rob
As debated at length on the watsapp group.
My original question was:
Counter Engage/Charge Pg.360.
From my understanding a frenzied unit has just run towards the nearest enemy during it's activation and failed to reach them. They then get swift charged by that enemy and the frenzied unit can counter charge them.
Attacks are then performed in skill order by both engaged units.
Question 1
Does the counter engaging unit get to attack again, either the same unit or if a different unit attacks them?
Question 2
During the discussion around this there was some consternation that a unit would lose it's ability to swift charge as during a counter charge it only moves up to half it's charge range then the counter charging unit meets it. This was felt to be over penalising as the unit charged first so would have more momentum than the counter charging unit which maybe be able to benefit from a swift charge and the bonuses it confers.
One solution to this scenario would be that charging units that are counter charged move upto 1" over their Pace value, when counter charged, giving them the swift charge bonuses. unless, the counter charge rule has been specifically designed this was of course.
Cheers Rob