Thoughts on anglecynn formations
Posted: Fri Apr 22, 2016 7:06 pm
I wanted to put up some tactical maneuvers I've had some success with and at least one I havent tried yet but think can be made to work. I'll be interested to hear what kind of feedback you guys have.
Also, I'm still in the learning proccess of the rules so please point out any critical errors.
First off, I want to say, spears are amazing, shields are handy, spears and shields together are the bees knees. As an Anglecynn player I think it would be folly to not utilize the reach and defensive posturing we have access to.Secondly, it should be painfully apparent that these sloppy bitmap images arent to any kind of scale, just a vague representation of what I'm trying to say.
This first pic is my default formation with duguth and gesith. I normally have at least 11 dudes in those units as a result of 10x duguth/gesith +1 thegn/forthegn. The idea here is to gap the front row and stagger the back row in those gaps so that you have a wider "wall" where the back row can utilize the reach of their spears through those gaps. And by being in base contact, they can make use of the "shieldwall" rules.
I've had a lot of success, setting up like this because in a worst case scenario you end up in a straight fight with everyone poking at each other as they would normally but in the best cases I've seen some odd occurances where the opponent cant quite reach the combat to contribute yet is still getting poked from the whole unit of spears.
image ru
Next is one that when I mapped it out in an image, it doesnt look like much of anything useful but I promise I've had success with it. I've used this when I knew my duguth/gesith are gonna eat a charge from some monsterous infantry.
Obviously the small blue circles are the duguth/gesith, the larger red ones are the monsterous baddies. The "F" is marking out where I place my Forthegn/Thegn and the little black lines represent facing.The green blob is terrain of some sort that I'll talk about in a minute.
The facing of the duguth/gesith isnt overly crucial, just be sure their pointing mostly forward and have enough facing to poke into the center of the "V". The important thing here is to use that staggered formation I showed in my first picture, where the guys behind can poke through the gaps with their spears while utilizing sheildwall rules and that the front "row" of guys form that orange "V" to accept the charge.
What I've seen happen is that when the monsterous infantry try to cram in there, they get into strange and unfavorable positions in attempt to reach someone to punch because of the way "direct engagements work.
Check out the picture, we'll talk more afterwards.
screen shot windows 7
Now that green blob on the right can be crucial to really making the monsterous infantry get into bad positions and swallowed up by this "V" thing. (Shall we call it "The Wulfs Vaj Maneuver"?).
Consider this hard learned lesson: Anglecynn can be squishy, we can hit hard when we stack things in our favor but we cant sustain a hard fight for very long it seems. So baiting the opponent into bad situations is key here and always. Imagine that green blob is some kind of terrain that is gonna cause some sort of difficult movement modifier, slow them down and potentially ruin their day by mucking up a charge that they really want to get off with their big scary beat stick monsters. So position your "Wulfs Vaj" at such a distance that the opponent is confident he'll make it there but far enough away that it will be difficult to optimize his facing marks for the charge and end up tripping over himself along the way. Ideally you want to have your unit of spear toting hard cases peaking out around the terrain he's worried about to get himself to start the "tripping over himself" proccess. Its important to pick your terrain carefully because not all monster things are created equal and some get so big they, dont care what kind of terrain is there because it wont slow them down at all.
this is getting lengthy, I'll post the next one as a separate entity
Also, I'm still in the learning proccess of the rules so please point out any critical errors.
First off, I want to say, spears are amazing, shields are handy, spears and shields together are the bees knees. As an Anglecynn player I think it would be folly to not utilize the reach and defensive posturing we have access to.Secondly, it should be painfully apparent that these sloppy bitmap images arent to any kind of scale, just a vague representation of what I'm trying to say.
This first pic is my default formation with duguth and gesith. I normally have at least 11 dudes in those units as a result of 10x duguth/gesith +1 thegn/forthegn. The idea here is to gap the front row and stagger the back row in those gaps so that you have a wider "wall" where the back row can utilize the reach of their spears through those gaps. And by being in base contact, they can make use of the "shieldwall" rules.
I've had a lot of success, setting up like this because in a worst case scenario you end up in a straight fight with everyone poking at each other as they would normally but in the best cases I've seen some odd occurances where the opponent cant quite reach the combat to contribute yet is still getting poked from the whole unit of spears.
image ru
Next is one that when I mapped it out in an image, it doesnt look like much of anything useful but I promise I've had success with it. I've used this when I knew my duguth/gesith are gonna eat a charge from some monsterous infantry.
Obviously the small blue circles are the duguth/gesith, the larger red ones are the monsterous baddies. The "F" is marking out where I place my Forthegn/Thegn and the little black lines represent facing.The green blob is terrain of some sort that I'll talk about in a minute.
The facing of the duguth/gesith isnt overly crucial, just be sure their pointing mostly forward and have enough facing to poke into the center of the "V". The important thing here is to use that staggered formation I showed in my first picture, where the guys behind can poke through the gaps with their spears while utilizing sheildwall rules and that the front "row" of guys form that orange "V" to accept the charge.
What I've seen happen is that when the monsterous infantry try to cram in there, they get into strange and unfavorable positions in attempt to reach someone to punch because of the way "direct engagements work.
Check out the picture, we'll talk more afterwards.
screen shot windows 7
Now that green blob on the right can be crucial to really making the monsterous infantry get into bad positions and swallowed up by this "V" thing. (Shall we call it "The Wulfs Vaj Maneuver"?).
Consider this hard learned lesson: Anglecynn can be squishy, we can hit hard when we stack things in our favor but we cant sustain a hard fight for very long it seems. So baiting the opponent into bad situations is key here and always. Imagine that green blob is some kind of terrain that is gonna cause some sort of difficult movement modifier, slow them down and potentially ruin their day by mucking up a charge that they really want to get off with their big scary beat stick monsters. So position your "Wulfs Vaj" at such a distance that the opponent is confident he'll make it there but far enough away that it will be difficult to optimize his facing marks for the charge and end up tripping over himself along the way. Ideally you want to have your unit of spear toting hard cases peaking out around the terrain he's worried about to get himself to start the "tripping over himself" proccess. Its important to pick your terrain carefully because not all monster things are created equal and some get so big they, dont care what kind of terrain is there because it wont slow them down at all.
this is getting lengthy, I'll post the next one as a separate entity