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- Wed Oct 18, 2023 2:56 pm
- Forum: Darklands Rules and Musters - Updates, Errata and Addenda
- Topic: Darklands: Second Edition - Official Addenda v2.07
- Replies: 7
- Views: 5487
Darklands: Second Edition - Official Addenda v2.07
Everyone, This page will list all of the official addenda for the Darklands: Second Edition rule book, version 2.07. Each addendum will eventually be provided upon a PDF document that can be printed out, with each paragraph(s) having a separate entry so that they can be cut out and stuck in to the r...
- Wed Oct 18, 2023 2:55 pm
- Forum: Darklands Rules and Musters - Updates, Errata and Addenda
- Topic: Darklands: Second Edition - Official Errata v2.07
- Replies: 13
- Views: 6349
Darklands: Second Edition - Official Errata v2.07
Everyone, This page will list all of the official errata for the Darklands: Second Edition rule book, version 2.07. Each of these erratum will eventually be provided upon a PDF document that can be printed out, with each offending paragraph(s) having a separate entry so that they can be cut out and ...
- Wed Oct 18, 2023 2:55 pm
- Forum: Darklands Rules and Musters - Updates, Errata and Addenda
- Topic: AUTUMN 2023 UPDATE - v2.07 - Rules, Muster Rules and Musters
- Replies: 0
- Views: 6066
AUTUMN 2023 UPDATE - v2.07 - Rules, Muster Rules and Musters
Miercenaries! All of the kindred musters and the muster rules, along with the main rules, have been updated for autumn 2023. The next update will be on the 1st of January 2024, for winter! Download them here: https://mierce-miniatures.com/index.php?act=drm The muster rules and kindred musters now ha...
- Wed Oct 18, 2023 2:35 pm
- Forum: Darklands Rules and Musters - Updates, Errata and Addenda
- Topic: Jute 2.06 muster findings
- Replies: 1
- Views: 3487
Re: Jute 2.06 muster findings
A few things came up in last night's game that caused me to review the muster in more detail. Here's what I found: [*]Licwaca Licstaeff references darkstaff artefact. should be licstaeff artefact. Good spot, fixed. [*]Wiht Cyning deadgar is missing mounted impact strike; mounted charge+. barrow lan...
- Tue Oct 17, 2023 11:40 am
- Forum: Darklands Rules and Musters - Updates, Errata and Addenda
- Topic: Darklands: Second Edition - Official Errata v2.06
- Replies: 23
- Views: 11877
Re: Darklands: Second Edition - Official Errata v2.06
A clarification after a weekend's gaming...
Cheers
Rob
Page 92:
2·7·5·4·1
AURA PARRY
Second paragraph:
Additionally, Aura Parrying warriors may re-roll the results of any parry rolls, including rolls of 0.
Cheers
Rob
- Tue Oct 17, 2023 11:29 am
- Forum: Darklands Rules and Musters - Updates, Errata and Addenda
- Topic: Seen states of nobles in units vs being targeted for shots
- Replies: 1
- Views: 3351
Re: Seen states of nobles in units vs being targeted for shots
Hi there Rob just a question in regarding targeting nobles in a unit with ranger attacks. In this particular scenario it involves the shoot and drag action being involved, though it could be applicable to other ranged actions So the scenario is the shooting unit. Walvax unit with Walvax unit, have ...
- Tue Oct 17, 2023 10:20 am
- Forum: Darklands Rules and Musters - Updates, Errata and Addenda
- Topic: some questions
- Replies: 5
- Views: 3918
Re: some questions
Greetings, after not having played Darklands for several years, my friend and I decided to go all out with Darklands 2nd edition. However, as to be expected with a game this complex, some questions have propped up. No problem. Nice to have you back! What made you play again my friend? 1. The "...
- Mon Oct 09, 2023 2:53 pm
- Forum: Darklands Rules and Musters - Updates, Errata and Addenda
- Topic: Darklands: Second Edition - Official Errata v2.06
- Replies: 23
- Views: 11877
Re: Darklands: Second Edition - Official Errata v2.06
Removing the -1 from being gigantic for Shooting and Invoking ... Page 49: 2·4·4·1·11 GIGANTIC Alter the Shoot Modifier to: easy shot - Target is easily seen Alter the Invoke Modifier to: easy invoke - Mark is easily seen sight only These two modifiers are also removed from the shoot modifier and in...
- Mon Oct 09, 2023 2:17 pm
- Forum: Darklands Rules and Musters - Updates, Errata and Addenda
- Topic: Darklands: Second Edition - Official Errata v2.06
- Replies: 23
- Views: 11877
Re: Darklands: Second Edition - Official Errata v2.06
Another spot from Andy... Page 377: 7 · 43 · 2 · 3 CHANNELLING AS AN EFFECT Channelled Invocation Range The channelled invocation range is measured from the Channeller and is determined by rolling 1D10 per channelled die that is equal to or above the invoke value (called a channelling roll) and addi...
- Mon Oct 09, 2023 1:57 pm
- Forum: Darklands Rules and Musters - Updates, Errata and Addenda
- Topic: Darklands: Second Edition - Official Errata v2.06
- Replies: 23
- Views: 11877
Re: Darklands: Second Edition - Official Errata v2.06
From the mathematical mind of Andy Parkinson... Page 13: 1·3·4·8 MODIFIERS Second paragraph: Modifiers are applied to a natural roll (or a calculated value) after it has taken place and can be negative or positive, although there is almost always a cap to the result. Modifiers are usually cumulative...
- Mon Oct 09, 2023 12:21 pm
- Forum: Darklands Rules and Musters - Updates, Errata and Addenda
- Topic: Darklands: Second Edition - Official Addenda v2.06
- Replies: 7
- Views: 4944
Re: Darklands: Second Edition - Official Addenda v2.06
Bad Dayle!
Cheers
Rob
Page 319:
6·57·3·1·3
Goad Effect Table
At the end of the first paragraph of Charge!:
If used as part of a Hold and Goad reaction, the Engaging unit performs its Attack actions before the Goaded unit.
Cheers
Rob
- Mon Oct 09, 2023 12:09 pm
- Forum: Darklands Rules and Musters - Updates, Errata and Addenda
- Topic: Hold and Goad Charge question
- Replies: 2
- Views: 2484
Re: Hold and Goad Charge question
It should be Unit A charges unit B Unit B declares the charge goad as their reaction, Unit B passes its goad test and charges unit A, Unit A attacks Unit B Unit B now attacks unit A as its linked charge attack action, Determine combat results, Whether the rules state this currently I'll have to chec...
- Thu Oct 05, 2023 1:01 pm
- Forum: Darklands Rules and Musters - Updates, Errata and Addenda
- Topic: Darklands: Second Edition - Official Errata v2.06
- Replies: 23
- Views: 11877
Re: Darklands: Second Edition - Official Errata v2.06
Valentin spotted this tiny error...
Cheers
Rob
Page 38:
2·3·3·4
MOBILITY
Second paragraph:
There are seven different states of mobility...
Cheers
Rob
- Mon Oct 02, 2023 12:30 pm
- Forum: Darklands Rules and Musters - Updates, Errata and Addenda
- Topic: Channelling as an effect question
- Replies: 4
- Views: 4424
Re: Channelling as an effect question
Yeah, he can do that, although as we spoke at Weston about it, channelling will be clarified slightly...
Cheers
Rob
Cheers
Rob
- Mon Oct 02, 2023 12:04 pm
- Forum: Darklands Rules and Musters - Updates, Errata and Addenda
- Topic: New Wiht stuff
- Replies: 1
- Views: 3966
Re: New Wiht stuff
All will be revealed later today...
Cheers
Rob
Cheers
Rob
- Mon Oct 02, 2023 12:03 pm
- Forum: Darklands Rules and Musters - Updates, Errata and Addenda
- Topic: Darklands: Second Edition - Official Errata v2.06
- Replies: 23
- Views: 11877
Re: Darklands: Second Edition - Official Errata v2.06
Thanks to Bish for pointing it out... Page 72: 2·7·3·1·5 DISCRIMINATE EFFECTS Second paragraph: Cold, Freeze, Death, Soul, Venom and Petrification are discriminate effects and can never spread to other warriors with different profiles within the same unit or to enemy warriors. Cheers Rob
- Mon Oct 02, 2023 12:01 pm
- Forum: Darklands Rules and Musters - Updates, Errata and Addenda
- Topic: Discriminate Effects Errata
- Replies: 1
- Views: 2670
Re: Discriminate Effects Errata
Yeah, thanks Bish, will add to the errata...
Cheers
Rob
Cheers
Rob
- Fri Sep 29, 2023 2:47 pm
- Forum: Darklands Rules and Musters - Updates, Errata and Addenda
- Topic: Darklands: Second Edition - Official Errata v2.06
- Replies: 23
- Views: 11877
Re: Darklands: Second Edition - Official Errata v2.06
Been meaning to add this for ages; it will mean a few changes to some artefacts, mind. Page 306: 6·51·1·1 REQUIREMENTS After the Mustered Champion entry: Mustered Herald: ...or the Inspiring unit contains a mustered herald and 6·51·2·1 INSPIRE RANGE AND OTHER RESTRICTIONS After the Mustered Champion...
- Mon Aug 28, 2023 11:51 am
- Forum: Darklands Rules and Musters - Updates, Errata and Addenda
- Topic: Artefact queries
- Replies: 1
- Views: 2911
Re: Artefact queries
Sronuuq, thulean talisman artefact: Charmed: In the battle rolls step of the Joining Battle Sequence, the wearer of Srónuuq must nominate one warrior on the battlefield (friend or enemy) to be The Horned One. Enemy warriors must be able to be seen by the wearer to become The Horned One. Any damage ...
- Sun Aug 27, 2023 9:00 am
- Forum: Darklands Rules and Musters - Updates, Errata and Addenda
- Topic: Frozen, immoblile. Eternal sleep ready to wake or dead popsicle?
- Replies: 5
- Views: 3768
Re: Frozen, immoblile. Eternal sleep ready to wake or dead popsicle?
I've sorted it out now I think...
Cheers
Rob
Cheers
Rob
- Sun Aug 27, 2023 8:40 am
- Forum: Darklands Rules and Musters - Updates, Errata and Addenda
- Topic: Darklands: Second Edition - Official Errata v2.06
- Replies: 23
- Views: 11877
Re: Darklands: Second Edition - Official Errata v2.06
A slight change to reflect the latest addenda... Page 341: 6·73·1·1 REQUIREMENTS After the requirements list: If the Quelling unit cannot fulfil all of the above requirements the Quell action does not take place , but in the case of a unit being incapacitated, it counts as having failed its QUELL TE...
- Sun Aug 27, 2023 8:38 am
- Forum: Darklands Rules and Musters - Updates, Errata and Addenda
- Topic: Darklands: Second Edition - Official Addenda v2.06
- Replies: 7
- Views: 4944
Re: Darklands: Second Edition - Official Addenda v2.06
Thanks go to the Hugh Beast for this one... insert after the previous subsection. Page 342: 6·73·2·1·4 INCAPACITATION AND QUELL TESTS If a unit cannot perform a QUELL TEST because all of its warriors are incapacitated - i.e., they are any or all of unconscious, confused, broken, immobile, prone or e...
- Sat Aug 26, 2023 4:54 pm
- Forum: Darklands Rules and Musters - Updates, Errata and Addenda
- Topic: Frozen, immoblile. Eternal sleep ready to wake or dead popsicle?
- Replies: 5
- Views: 3768
Re: Frozen, immoblile. Eternal sleep ready to wake or dead popsicle?
Ah I see what you mean - apologies, I was being dense. If it's a unit of one model then he's in limbo currently - but I'll fix that; I'll amend p74 to add "if he cannot perform a QUELL TEST" as well as failed, so simply put, at the end of the battle hour, he'll be dead unless a handy wizar...
- Sat Aug 26, 2023 4:52 pm
- Forum: Darklands Rules and Musters - Updates, Errata and Addenda
- Topic: Question About Enthrall Spell, Tundral Spells, Reivers Invoke List
- Replies: 3
- Views: 3363
Re: Question About Enthrall Spell, Tundral Spells, Reivers Invoke List
Absolutely, go for it! I've amended the invocation for the ideas above...
Cheers
Rob
Cheers
Rob
- Sat Aug 26, 2023 9:20 am
- Forum: Darklands Rules and Musters - Updates, Errata and Addenda
- Topic: Frozen Water/Water Boy
- Replies: 3
- Views: 3188
Re: Frozen Water/Water Boy
All I would say here is that ice is still water. Just in a different form...
Cheers
Rob
Cheers
Rob
- Sat Aug 26, 2023 9:18 am
- Forum: Darklands Rules and Musters - Updates, Errata and Addenda
- Topic: Question About Enthrall Spell, Tundral Spells, Reivers Invoke List
- Replies: 3
- Views: 3363
Re: Question About Enthrall Spell, Tundral Spells, Reivers Invoke List
Spell reads as follows: Immediate Effect: One enemy warrior within the Marked unit per invoked die is placed under the control of the Invoker's player, under any order he wishes and in the Invoker's command. Rules: Once per Mark; Unstable Am I right in thinking that this can be used to control soli...
- Sat Aug 26, 2023 9:13 am
- Forum: Darklands Rules and Musters - Updates, Errata and Addenda
- Topic: Frozen, immoblile. Eternal sleep ready to wake or dead popsicle?
- Replies: 5
- Views: 3768
Re: Frozen, immoblile. Eternal sleep ready to wake or dead popsicle?
One of the prerequisites for quelling is that a unit isn't immobile. So if a unit is immobile then it can't quell. Freeze crippled models are immobile. In my head at least (make of that what you will) that sets up an interesting situation. If a unit of two models where one was crippled and one wasn...
- Fri Aug 25, 2023 1:53 pm
- Forum: Darklands Events
- Topic: Darklands Sherwood GT 2023
- Replies: 11
- Views: 7637
Re: Darklands Sherwood GT 2023
I just let people bring what they want within the terrain class really.
Cheers
Rob
Cheers
Rob
- Wed Aug 23, 2023 10:09 am
- Forum: Darklands Rules and Musters - Updates, Errata and Addenda
- Topic: Darklands: Second Edition - Official Errata v2.06
- Replies: 23
- Views: 11877
Re: Darklands: Second Edition - Official Errata v2.06
A pertinent question from Jim has led to a few artefact attack dice / shoot dice changes... Page 82: 2·7·4·11·4 WEAPON ARTEFACTS Replace the Attack Dice and Shoot Dice subsections with the following: Attack Dice The attack dice of a combat weapon artefact (that is an option in an Artefact List) will...
- Wed Aug 23, 2023 9:42 am
- Forum: Darklands Rules and Musters - Updates, Errata and Addenda
- Topic: Gorgon/Gorgor artefact weapon choices
- Replies: 1
- Views: 2772
Re: Gorgon/Gorgor artefact weapon choices
It's a good point for sure and one that should be addressed - simply put, yes, divide by 4 and round down to get the attack dice. I'll have to add that in somewhere...
Cheers
Rob
Cheers
Rob
- Wed Aug 23, 2023 9:38 am
- Forum: Darklands Rules and Musters - Updates, Errata and Addenda
- Topic: Muster rules - possible errata
- Replies: 1
- Views: 2799
Re: Muster rules - possible errata
Yeah, should be 10%!! I'll change that where I see it.
Also, good spot for the references, I'll sort that out too.
Cheers
Rob
Also, good spot for the references, I'll sort that out too.
Cheers
Rob
- Mon Aug 14, 2023 9:46 am
- Forum: Darklands Rules and Musters - Updates, Errata and Addenda
- Topic: Tarnished of Ys Brand
- Replies: 2
- Views: 3296
Re: Tarnished of Ys Brand
Good point Rob - a lot of monsters are resistant to corruption. I'm going to leave this as it is - then it's your choice...
Cheers
Rob
Cheers
Rob
- Thu Aug 10, 2023 12:02 pm
- Forum: Darklands Rules and Musters - Updates, Errata and Addenda
- Topic: Darklands: Second Edition - Official Errata v2.06
- Replies: 23
- Views: 11877
Re: Darklands: Second Edition - Official Errata v2.06
Forcing the Initiative gets a bit of an update too... Page 152: 4·2·4 FORCING THE INITIATIVE Once per battle, a general that is lively or alert may attempt to force the initiative by activating two friendly Disciplined units (i.e., units that have the ‘disciplined’ ability) within his command range...
- Thu Aug 10, 2023 11:42 am
- Forum: Darklands Rules and Musters - Updates, Errata and Addenda
- Topic: Darklands: Second Edition - Official Addenda v2.06
- Replies: 7
- Views: 4944
Re: Darklands: Second Edition - Official Addenda v2.06
Thanks to Jim and others...
Page 76:
2·7·3·3·13
LIGHTNING EFFECTS
Immediate Effect
immediately before the Delayed Effect subsection...
Lightning Affected units within a water feature suffer D5 lightning damage per effect hit instead of one.
- Thu Aug 10, 2023 11:39 am
- Forum: Darklands Rules and Musters - Updates, Errata and Addenda
- Topic: Lightning struck/damaged whilst in water
- Replies: 3
- Views: 3268
Re: Lightning struck/damaged whilst in water
Ah, that's where I've got it from then.
I'll amend the continuous effects section...
Cheers
Rob
I'll amend the continuous effects section...
Cheers
Rob
- Thu Aug 10, 2023 9:53 am
- Forum: Darklands Rules and Musters - Updates, Errata and Addenda
- Topic: Darklands: Second Edition - Official Addenda v2.06
- Replies: 7
- Views: 4944
Re: Darklands: Second Edition - Official Addenda v2.06
A few changes ahead for retaining and forcing the initiative , Miercenaries... Page 57: 2·4·5·3·13 DISCIPLINED Disciplined warriors are highly trained and obedient, usually professional, and well-used to what their commanders require of them. Warriors with the ‘disciplined’ ability can be activated ...
- Thu Aug 10, 2023 9:23 am
- Forum: Darklands Rules and Musters - Updates, Errata and Addenda
- Topic: Darklands: Second Edition - Official Errata v2.06
- Replies: 23
- Views: 11877
Re: Darklands: Second Edition - Official Errata v2.06
After thinking about a few things, some updates to Retaining the Initiative ... Page 153: 4·2·5·1 RETAINING WARRIOR Generals, commanders and mustered champions – now also called Retaining warriors or Retainers - may each only attempt to retain the initiative once per battle , and only if they have t...
- Thu Aug 10, 2023 9:09 am
- Forum: Darklands Rules and Musters - Updates, Errata and Addenda
- Topic: Darklands: Second Edition - Official Errata v2.06
- Replies: 23
- Views: 11877
Re: Darklands: Second Edition - Official Errata v2.06
Some Dissipate action shenanigans from the weekend have led to this... Page 302: 6·43 DISSIPATE ACTION apprentice rule · freeing action (1) · invoking action · sorcerous action and a modifier too: Page 303: Dissipate Modifiers Table +10 - per 50 effect tokens upon the Continuously Affected unit, aft...
- Thu Aug 10, 2023 8:43 am
- Forum: Darklands Rules and Musters - Updates, Errata and Addenda
- Topic: General Clarification sort out.
- Replies: 3
- Views: 3125
Re: General Clarification sort out.
Thanks Rob. This makes thing much clearer. No worries, you're welcome! I've had time to think about infantry acting twice. Let see if I have this right. Activate the General and pass a authority test and then on a pass activate a 30mm mass 1 infantry unit. Does this happen as well as the generals u...
- Wed Aug 09, 2023 3:00 pm
- Forum: Darklands Rules and Musters - Updates, Errata and Addenda
- Topic: Darklands: Second Edition - Official Addenda v2.06
- Replies: 7
- Views: 4944
Re: Darklands: Second Edition - Official Addenda v2.06
Confused about being confused, shaken or afraid? We're making it worse to be confused... Page 172: 6·2·1·1 REQUIREMENTS Add: Heart: the Walking unit is not confused, shaken or frenzied ... Page 173: 6·3·1·1 EXCEPTIONS Heart: the Running unit is not confused or shaken ... Page 175: 6·5·1·1 EXCEPTIONS...
- Wed Aug 09, 2023 2:39 pm
- Forum: Darklands Rules and Musters - Updates, Errata and Addenda
- Topic: Darklands: Second Edition - Official Errata v2.06
- Replies: 23
- Views: 11877
Re: Darklands: Second Edition - Official Errata v2.06
From a lot of guys and gals at the Sherwood GT... Page 209: 6·18·1·3·2 ATTACK MOVING INTO AND OUT OF ARCS OF SIGHT The second paragraph: A victorious warrior may Attack Reform from the sight arc of an enemy warrior he has defeated (and that is still defeated) into his blind arc without penalty, thus...
- Wed Aug 09, 2023 1:31 pm
- Forum: Darklands Rules and Musters - Updates, Errata and Addenda
- Topic: General Clarification sort out.
- Replies: 3
- Views: 3125
Re: General Clarification sort out.
Hey everyone, This is going to be a long one. First of all I would like to confirm some of the rule tweaks that have happened. Bulk chargers: The impact hits are directed to the miniature that the charger's head mark is base to base with. From what I have read in the rule book and on here from the ...
- Wed Aug 09, 2023 1:20 pm
- Forum: Darklands Rules and Musters - Updates, Errata and Addenda
- Topic: Lightning struck/damaged whilst in water
- Replies: 3
- Views: 3268
Re: Lightning struck/damaged whilst in water
Do you know, I could have sworn I'd already done that, but I'll have a look... probably fits into the "what I thought I'd done but hadn't" category...
Thanks anyway!
Cheers
Rob
Thanks anyway!
Cheers
Rob
- Mon Aug 07, 2023 2:21 pm
- Forum: Darklands Rules and Musters - Updates, Errata and Addenda
- Topic: Darklands: Second Edition - Official Errata v2.06
- Replies: 23
- Views: 11877
Re: Darklands: Second Edition - Official Errata v2.06
After a lot of Counter-Engaging at the Sherwood GT, the reaction is thus amended: Page 361: 7·11·3·1 MOVE ENGAGERS After "...in inches.": Counter-Engaged units will always count as Swift Engagers as long as their original Charge Move would have been a Swift Charge . Cheers Rob
- Mon Aug 07, 2023 2:14 pm
- Forum: Darklands Rules and Musters - Updates, Errata and Addenda
- Topic: Counter engage/charge for Frenzied Clarification
- Replies: 3
- Views: 3244
Re: Counter engage/charge for Frenzied Clarification
Hey Rob, As debated at length on the watsapp group. My original question was: Counter Engage/Charge Pg.360. From my understanding a frenzied unit has just run towards the nearest enemy during it's activation and failed to reach them. They then get swift charged by that enemy and the frenzied unit c...
- Mon Aug 07, 2023 1:40 pm
- Forum: Darklands Rules and Musters - Updates, Errata and Addenda
- Topic: Darklands: Second Edition - Official Errata v2.06
- Replies: 23
- Views: 11877
Re: Darklands: Second Edition - Official Errata v2.06
A good question from the guys at the GT led to this... Page 33: 2·3·1·2·3 HERALDS After "Other unit command warriors cannot become a herald.": Note, however, the new herald cannot perform any of the tunes the mustered herald may have mustered. ...and... Page 33: 2·4·1·2·3 HOST HERALDS Afte...
- Mon Aug 07, 2023 1:35 pm
- Forum: Darklands Rules and Musters - Updates, Errata and Addenda
- Topic: Darklands: Second Edition - Official Errata v2.06
- Replies: 23
- Views: 11877
Re: Darklands: Second Edition - Official Errata v2.06
Thanks to Matt's unseen party bus...
Cheers
Rob
Page 126:
3·7·2·1·5
UNSEEN
Change the last paragraph to:
However, they do block sight lines and reduce sight line length as normal.
Cheers
Rob
- Mon Aug 07, 2023 1:15 pm
- Forum: Darklands Rules and Musters - Updates, Errata and Addenda
- Topic: Darklands: Second Edition - Official Errata v2.06
- Replies: 23
- Views: 11877
Re: Darklands: Second Edition - Official Errata v2.06
Thanks to Andy Parkinson and Matt Lally... Page 51: 2·4·4·2·2 FEARLESS Fearless warriors never have to perform Panic reactions or Flee reactions , cannot become afraid of Fearsome or Terrifying warriors and can never become shaken or broken (and so will never Flee with the rest of their unit) . Chee...
- Mon Aug 07, 2023 1:11 pm
- Forum: Darklands Rules and Musters - Updates, Errata and Addenda
- Topic: Darklands: Second Edition - Official Addenda v2.06
- Replies: 7
- Views: 4944
Re: Darklands: Second Edition - Official Addenda v2.06
After many shenanigans with more Attack actions than should be possible, here's this... Page 169: 6·1·1·5 NO MORE THAN TWO! Many artefacts and invocations can force units into performing actions out of sequence and regardless of their vigour, but no warrior can perform more than two of the same vigo...
- Mon Aug 07, 2023 1:01 pm
- Forum: Darklands Rules and Musters - Updates, Errata and Addenda
- Topic: Darklands: Second Edition - Official Errata v2.06
- Replies: 23
- Views: 11877
Re: Darklands: Second Edition - Official Errata v2.06
Thanks to Billy and Chris Young... Page 56: 2·4·5·3·7 BULK CHARGER Bulk impact strikes are performed during an Attack action and have attack dice (called bulk attack dice ) equal to the Bulk Charger's mass minus the mass of the single enemy warrior that is suffering the bulk impact strikes (i.e., th...